Ignoring the sound, we examine the "Amazing Plants" book briefly before moving right inside this section where we can see two chains with rings at the end. Now able to see the guard's true form (a rat-headed humanoid), we chase him throughout the various wings of the museum. Placing the bottle into the duck-headed bottle opener, we can use the poster of skulls with different eyebrow positions to aid us in our quest to get the wine uncorked. Feed the fingers to the lizard, get. Returning to the beetle room, we now have the solution to the letter puzzle below the fetus. Take out the camera and note the order of the colours of the insect frames: green, yellow, red, blue, grey. Inside we collect a bottle ofsleeping draught and examine a letter about the Balzhared machine. We finally can go back to the bookshelves and enter the secret passage (in the shape of a cyclops with a gaping mouth) for a last time. Forgotten Hill Disillusion features 27 achievements: While in this dimension, I'll still use the same made-up names for all the rooms even though they have very different things in them now. The solution is to point all six swords to the centre. Pan right to the end enter the fossil exhibit. After arranging the arms for the first position, we pull the cord below the cross to record it, Repeating this until the end of the sequence, the cross rises up and we get access to another piece of paper with a puzzle solution. Taking the screwdriver from our inventory, we can pry the eye from the skeleton directly left of the compartment and place it in one of the owl's sockets. Introduction: This game takes place a year after the events of Forgotten Hill: First Steps. Solving the picture puzzle on the opposite wall reveals a key. Forgotten Hill Disillusion: The Library. ZU VERKAUFEN! On the table is a puzzle solution for later. Back in the owl room, we return the other wing and a color puzzle below the safe compartment opens. Pan back left and enter the door on the right to the dining room. Back again we move to the reef room, heading further into the left side of the room before switching to the true reality. Return to the wall you destroyed earlier. Return to the room where Jonah Thompson sat and use the key to unlock the door and go inside. Nice! Walkthrough Subscribe to our YouTube channel! Using the pincers on the padlock allows us to free our first nynchkuddy! We now have a sickle. Also, we can only take one key at a time. Forgotten Hill Disillusion Achievements + 100% Walkthrough. However, the power's out and we're unable to access any of the exhibits inside this room. Yet terrible things kept occurring in Forgotten Hill, prompting him to try to find closure and a solution to this nightmare via returning to the town to learn more. Inserting the symbols correctly allows us to collect a large eye and a fuse. Now we can take the key from his belt. Use the camera on his coat pocket to see a diamond. ! I think it's by weight: Exit and enter the other room (Gustavs office). Checking the portrait of The Puppeteer allows us to obtain the solution to the final office puzzle (how to position the swords on the display above the desk). Take the. You can read our daily honest reviews and walkthroughs, play games, discuss about them. Some episodes are specifically addressed to a Maryland audience, but others may be of interest to NLS patrons from other states. Return to Floor 1 and pan right twice to the hanging statue holding a bowl. Returning to the hall, we go to the door directly to the right of the projector room with a monster symbol above it. Return to the music room in the light dimension. Back in the main hall holding all the wings of the museum, we go once to the left, just outside of the "Sea Mysteries" exhibit. Talk to the man (Jonah Thompson). Speak to Adam Drake for another round of The Devil's Game. Enter the owl code using the child's arms, pulling the rope between each entry. Take the Flora & Fauna map from behind the stork painting for. Round 1: move right up, move right up, shield right down, shield left down, shield left, shield right. Positioning everything correctly grants us access to the coin in the center and the clubs emblem revealed underneath the display. Jonah falls asleep and we can finally nab the cog from under his hand (which we add to our pocket watch) andthe finalmissing book. Placing the cloth on the head of the statue causes the cloth to be turned to stone and joined to the head, allowing us to take the string of five marbles from its hands. Rearrange the dials according to the owl's wings. Taking both into the owl room and further into the side room, we put both fetuses onto scales and now have access to a key and a paper with puzzle solution. Using the photo, we can properly arrange the previously hidden symbols in order. On the desk underneath a portrait of The Puppeteer is a map revealing the layout of the library. Flip the black switch so power is directed to the aquarium room. Going right reveals a second room for this section and a particularly curious bookshelf. All trademarks are property of their respective owners in the US and other countries. Changing to the false reality again, we use the garden scissors to sever the pumpkin from its vine and stuff it into our inventory. Inside we see a shelf filled with various artifacts, a projector, a mirror, and a hole in the wall directly below the mirror within we hearsqueaking. Raise the curtain. Round 3: move right down, move right, move right down, move down, shield up. Press the buttons in the following order: 12313424. Returning to the flower room, we feed the beetle to the carnivorous plant, leaving only the stem remaining. Trying the "Sculptural Arts" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this last section. Going inside the artifact room, Mr. Larson comments on the smell of pee briefly. Going into the room right of the plants (still in the flower room), we flash back to the true reality and acknowledge the puzzle solution at the bottom of the table for future use. Backing out of the bookshelf area to the two doors, we move once more to the right, opening the door with the office symbol. Bringing it back to the nynchkuddy, we put it on the plate before him. Place the mouse trap besides the mouse hole. Moving to the inner left room, we use our scissors to cut the ropes binding the four living nynchkuddys to posts. He tells you: "The fish next to the octopus run away from it. The manhunt to find him took months and after his capture, he was hanged to death. Using the clue the caged creature provided us and common sense, the ticket to the last wing of the museum is ours! Forgotten Hill First Steps: Mr. Larson's Nightmares - Official Walkthrough Dreams, memories, the consequences of a head trauma Help Mr. Larson to move his First ! Thank you! Jonah, ever one to make things more difficult, requests we makehim a crispy snack before he can sample the wineand hands us a silver key. Pan left and place the pear under the cage. Use the key to unlock the cupboard below the owl. Now we can input our buttons into their designated sections, which causes a door to be lowered from the ceiling. In the bottom left corner of the room is one more shark tooth. Jonah waits inside, now with an insect head. The solution to this puzzle is the eyebrows on the skulls previously mentioned: middle/middle, up/down, middle/up, down/down, up/up. ! As you might expect, in the Flora & Fauna Section you will find a variety of bizarre animals and plants, whether you know them or are meeting . Use your camera to look at the new dials to see they're coloured and point up. Switch to the dark dimension, lower the elevator and feed the lizard the brain. Returning to the office, we use the clue and more photographs to open the cabinet and we can now get the hammer. We open the door directly to the right with a fish skeleton symbol above it. Zoom in on the insect puzzle. Now it is covered in various symbols and a demonic face. Going into the "Sea Mysteries" wing, we venture into the jellyfish room. Venturing all the way back to the ticket door, we arrange the insect drawings in the proper sequence, causing the other owl wing to fall from the ceiling via a rope (which we immediately collect). Speaking to the one at the table, it informs us that it is too weak to move due to hunger and wants something to eat. You need to rearrange the faces so the same ones are in the same column, and the column order is determined by the faces on the sides: Exit and re-enter the truth/false statue room. Unfortunately, it must be collected anyway. Going once more to the music room, we place the flute into a statue's hands. ! When arranging the projector properly is done, the bottom right cabinet opening disappears, giving us a silver key and a flute. This game takes place a year after the events of Forgotten Hill: First Steps. No matter, we merely switch to the false reality, enter the room, and use the crowbar to pry open the giant clam so we can now view the pearl we put inside it earlier. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2387077042, Talk to the guy in the ticket booth and give him the ticket in your inventory. Switch to light dimension and use the garden scissors to collect the, Use the garden scissors on the plant with the yellow/white face for the. Back again to the "Lost & Found". forgotten hill disillusion: the library written walkthrough. Their order will be used in the jellyfish room momentarily. All Rights Reserved. You need to sign in or create an account to do that. Move the gears with the buttons on the sides and the button on the gear to confirm. Returning left and entering the room with the kitchen symbol, we can open the cabinet with our key to procure a bottle of wine,some sweetener, andanother lost book. Place the broom in the rings hanging from the ceiling and pull on it to pull both chains simultaneously. Click the left one. Second nynchkuddy freed! Look through the camera to see 5 numbers: II, 3, 7, V, 9. Exit and pan all the way right to the ticket room. By bidding in an Equip-Bid auction, you are legally bound to be charged for Weltraum won items and are agreeing to remove them from the auction Lokalitt. Switch to light dimension to see the poo has turned into a, Switch to the dark dimension and take the. In Zwang to Plektron up your won . Will you solve the mystery and escape? Six symbols are hidden under the four skulls painting when looked at through the camera. Solving the sequence grants us a ticket to the next exhibit, the "Flora & Fauna" section. Jacen Solo (grandson). Hang the bucket on the hook on the right to raise the middle frame. Repeating the previous steps involving the first sub-floor, the only changes are that our monster poop has turned into topaz and the card we obtain in the false reality is now a green card. This is a solution for a later puzzle. Rearrange the skeleton to match the photo using the three ropes hanging from the ceiling. Exiting the room and venturing to the right, we open the door with the reef symbol above it. Rise of Pico. She leaves to "get it ready", allowing us to take the cog and place it alongside the other within our pocket watch. You know the drill. Heading all the way to the right of the hall to the ticket stub room. Using the broom handle, however, we can bring both down simultaneously, exposing a hidden compartment which hides a gear. Exiting the room and heading right, we head to the skeletons in the hall. We take the sheet from off the painting. I assume you know your way around the museum by now, so I'll be brief. Complete all the puzzles to learn more about the story of Forgotten Hill. Trying to interact with the lightbulb tells us the bulb is burning hot and we can't obtain it with bare hands. The tapping of an impatient old lady with a cane. We are happy to introduce you to the first chapter of Forgotten Hill Disillusion, where you will visit The Library, meet new characters, face new brain teasing puzzles and help Mr. Larson in his search for the truth. Heading once to the right, we inspect the angel statue blocking the door and learn that it's too heavy too move by itself and the wheels on the cart it's on are rusted. Successfully beating it causes the creature inside to die and blood to bubble from inside the vessel, unable to be interacted with further. A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. When interacted with, he requests a glass of wine. Changing to the true reality reveals that there is a doorway in between those lines we just need the code to solve it. Forgotten Hill Wiki is a FANDOM Games Community. Returning to the hall, we go to the far left once more and use it to cover the face of the Aztec statue that the seated woman is terrified of. Switching back the true reality, the pearl is revealed to be a massive eyeball that, once interacted with, shows us the solution to the puzzle surrounding it. Using the camera on the desk below the pupil reveal carvings to aid us in our next puzzle. Retreating to the hall where the childstatue is, we open the cabinet underneath to reveal another missing book. Using the "Creatures of The Deep" book, we can solve the puzzle we are immediately greeted by when we enter the aforementioned room which allows us to spear and collect the Hunter Toad. Round 1: move diagonally left down twice, shield off the two slots around you. Forgotten Hill: Wardrobe 2. Going to the far right of the hall to the fossil room, we enter it and realize that in the true reality we cannot enter the left room where the fossils themselves are stored. Changing to the false reality again, we head into the monster room. On this floor, we can see a table with a book to the left of the elevator. Zoom in on the dials. von. Zoom in on the four dials to see they're coloured. Everything here is a puzzle, even an easy task, such as opening a bottle of wine, needs. Taking a photo of the one not obscured, we head into the hallway and go right to the skeleton next to the owl door. Returning to the fish room, we give another bottle of water to the creature who gives us a hint for a future puzzle. Placing to diapositive in the lightbulb projector in the center of the room causes another puzzle solution to be revealed for later, which we take a photo of. Where do we put these stakes? Using the sweetener on the wall to distract it, it can be stabbed with a sharp pencil and killed, allowing us to add it to our inventory. Exiting to the hall of other exhibits, we try accessing the door to the exhibit only to be stopped by the man previously working the ticket booth, now in full security guard uniform. Pan left three times and enter the projector room. Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. This causes the top left section of the cabinet which the projector is on to vanish, revealing an oil can. Werbung. Use the eye on the lizard's eye slot. Upon entering the room, we can see the monster sculpture the symbol is designed after. Correctly inputting the symbol causes the projector and cabinet to rise into the air, revealing two lines of gears. Underneath the crane drawing is the exhibit map. Keep switching between screens until you run into him again. Zoom in on the left panel and enter the sequence from earlier: Click on the arrows to rotate them: middle thrice, bottom twice. If you read the sculptures book it tells you that this is the Sincere Cheater and that: "Truth is not always the only right way," so this time follow all the 'incorrect' doors. Forgotten Hill by FMstudios, a first-person point and click horror series centered on discovering the secrets of a disturbing town, debuts its fourth main installment. Return to the light dimension and enter the janitor closet. Place the pumpkin, shirt, tentacles, arm, and hat on the cross in the background. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. An additional challenging element is having so many viable actions to take and locations to take them, resulting in possible backtracking and more time required for first-time players. Same deal as before, it should be: 4x middle, 1x left, 1x right. Handing us the cage, we can examine the "Amazing Creatures" book on the small shelf to our left. However, like the others, Ruth brought her back to earth. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Mrs. Abigail Blumenthal. So take some advice: never believe your eyes" - Quote from the game's official website. Now flicking to the true reality, we feed the monster the brain and it gives us more poop. This comes after the previous game, Forgotten Hill: Mementoes. Using the key on the cabinet below the owl gets us a hat and a pair of gloves. Using the saw on stocks allows it to escape, thanking us. After pressing the red button, the compartment below this skeleton opens and within are hiding a poster and a knife. Going through the motions once more, the only differences this time are an emerald and our final red card. The man (Adam Drake) wants his fish. challenge your brain by solving more than 60 original puzzles and riddles. Solve it by swapping the pieces and take the. From left to right they are the "Burial", "Hanging", "Drowning", and "Marionette" figures. Pan right three times to the hanging statue holding a bowl. Entering the eye room again, we see " The Sincere Cheater" statue. After inputting the symbol properly into the projecto, the last section of cabinet opens. We insert the fuse into the control panel to the right of the jellyfish room and move on to the other control panel to the right of the fish room and divert power to the left, transferring it to the jellyfish room control panel. Before he vanishes, he tells us that the guard will kill us. Taking the elevator, we can now use the key to decend to the second sub-floor. Interacting with the nynchkuddy hiding under the carpet, it tells us that it can't leave due to being watched through the painting. There within we find two large fish sculptures and another cog for our pocket watch. But now we have a few choices as for what to do next Mr. Larson can just take the crowbar and pry off the boards blocking the double doors, leaving alone. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Inside is a massive fish skeleton, missing a bone. We can take the gloves to remove the beetle. Pan left again to outside the jellyfish exhibit. Doing this opens the medical cabinet the the left of the mess of plywood, granting us access to a scalpel. Seems the puzzles from before were just the beginning. Using the tool, we carve into the monster and take two buttons from it, killing it instantly. Using the paper, we can solve the machine on the right side of the room. Use the camera and take a photo of the picture on the right. Pan left to the large statue blocking the door. Use the camera on the table the boy is sitting at for a 2x3 symbol combination. Pan left and use the electrical panel to redirect power to the left (to another electrical panel). When finished, its terrifying visage it spooks the horned ravens, causing them to leave behind a socket wrench. Round 2: move left down, move down, shield right up, shield up, shield up left, shield left. As he exits, he confidently declares that he'll be able to stop Ruth. Upon unlocking it, we now have the owl's other eye! Going into the tool room by using our device briefly and flickering between realities, we can obtain knowledge for how to solve a puzzle and another article about more children kidnapped. Since 2003, we review every day only the best, including casual games, flash games, arcade games, indie games, download games, shooting games, escape games, RPG games, puzzle games, mobile games and much more. The prisoner trapped inside the right fish wants a drink. Switch to dark dimension and rotate the four triangles in the electric panel spot: top two face away from each other, bottom left points lower left, bottom right points upper right. Inside we see a multitude of insects and a fetus. Use the gears on the owl and zoom in. Flickering back to the true reality, we can see the nynchkuddy in stocks once more. Opening the left desk drawer, we obtain one of the missing books. ! The clover key lets us open the remaining locked cabinet door in the kitchen which was hiding cheese for the trap. Entering the room with a projector symbol above it, we can place the card into the proper section of the projector in the center of the room. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. Immediately inside we see a sort of angler fish who, when interacted with, moves around seemingly randomly. Rearrange them to match the symbols under the skulls painting: Use the camera and look under the paining to find a red X. February 9, 2022. More than a century ago, during the late nineteenth-century globalization process, Christians seemed to flourish in the Middle East, becoming major agents of Arab nationalism and playing a significant role in the building of modernity in most of the Arab Middle East. After attracting the victims (all four being female) to her home, she stunned them and used them as guinea pigs to test the serums and poisons she produced. Also note the colour of the symbols: red, grey, green, yellow, blue. Android Games. Placing the loaf in the demon boy's hands causes a picture frame to descend with another piece of help for our future puzzle. After getting all of these sculptures level with one another, the left cavity in their display stand reveals an eye and yet another card. Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. In layman's terms, we just got monster poop. Forgotten Hill Disillusion Walkthrough 6788 7 2020-03-24 05:33:48 00:01 / 00:16 youtube Forgotten hill up ~ Forgotten hill Use the pincers to cut the chain locking the power room and head inside. Use the sickle to cut the rope holding the statue up. Upon being asked for the reasoning to his methodology, he replied that he was looking for the best meat to go with the wine he personally vinified. On our way to the room where the figures reside, we take our empty jar and use it on the bowl of blood, filling the jar with meat. Returning to the hall and moving right, we enter the door with an owl symbol. Putting the meat from our inventory onto the plate behind the monster lets it be distracted enough for a quiet getaway. Leaving the room, we snap a photo of the poster via the camera, giving us a hint for an upcoming puzzle. We return to the false reality to exit the room and quickly flicker back to the true reality, returning to our base of operations the "Lost and Found". The solution of this puzzle is to read the Creatures of The Deep book and figure out what preys on what and leave a fish in the aquarium for you to catch. Pan all the way left and enter the insect exhibit. 24.7K. Inside we take an owl wing and a new, silver key. If not understood before now, this makes it clear to us that all of the missing children's cases are due to the need for more nynchkuddys by the museum staff. Please see the. Using the camera for reference, we correctly position the skeleton and press the red button to open a compartment below the skeleton. Above Jonah's table in the hall, we take the sun painting and inside the kitchen area, we take the moon painting. Look at the bubbles: large, small, small, large, small. Doing such ejects a card from below the sculpture, which can be added to it's proper place in the projector room. Opening it shows that we are missing several books from the shelf. We can take the mandrake and hang it on the hook. Using our photo of the female statue, we can insert the proper symbols into the section below the mouth statue. Give the prisoner more water. Returning to the fish room, we can see the nynchkuddy we gave water to in the cage. This card, when inserted, gives us fingers to feed to our monster friend. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. Switch to the light dimension and enter the librarians study through the door on the left. This online game is part of the Puzzle, Point & Click, App, and Miscellaneous gaming categories. Within, we finally meet Gustav (whose true form briefly flashes) and his pupil. Place the two lamps into the slots, and the starfish in the door that appears. Upon receiving the ticket, Mr. Larson places it inside a Research Folder (providing us with previous and new lore). Exiting the room, we immediately give the fish to the Captain, who states that he was starving to death and proceeds to go cook it. Use the fossil on the upper left display and solve the jigsaw puzzle. Talk to the bird lady here (Abigail Blumenthal) who wants her bird back. Switch to the light dimension and use the button to turn the light on. Upon entering the library, the door is shut behind us and locked. Memorise the picture here with the four fish and numbers/circles. Returning to left end of the hall, we use the saw on the wooden shark teeth to obtain stakes. We're missing something, though, so we leave. Type 12 into the numbers display and press the top right button to move the #12 fish to the far left slot. Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. Inside the practice room we find the "student" Gustav was torturing, complaining of a terrible headache. Returning it to the owl's other socket, our inventory lay empty. I was able to solve most of the puzzles myself, but some were too tricky or I didn't think them through. The piece of paper shows the solution to the rotating puzzle. Forgotten Hill Disillusion: The Library is the first and free-to-play part of this chapter, succeeded by "Flora and Fauna," "Mysteries of the Abyss," and "Sculptural Art" (available for purchase on Steam). He challenges us to three rounds of "The Devil's Game", more difficult that our bout with Gustav. They are (left to right, bottom to top): (5,2), (3,1), (4, 4). Heading back into the hall, we travel to the left end of the hall and head inside the music room, placing the mandolin in the rightmost statue's hands. While Gustav tries ringing a bell to get his student to sing to the beat, the boy complains of a growing headache from the sound it produces. Read the recipe book in the shelf on how to make a crispy snack and. Taking the dagger, we stab the mandrake and take what seems to be a pear. Input the bubble sequence with the green buttons: bottom, top, top, bottom, top. Pan all the way right to the coin machine. We enter the "Flora and Fauna" wing and immediately stop.